Thursday, 9 October 2014

Mental Ray Lighting Techniques - Linear Work Flow

Today we were assigned to start to understand the making of a linear and more realistic render which is commonly used within special effects, but also to improve the quality of our animations when it comes to it. I had learnt how to apply a gamma correction node and to work in 32 bit rather than 8 bit.

This is the process that is involved. 
Original Image - Non Linear


Gamma Corrected
Final Gathering

Raw Image

Final EXR Render

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