Here is the final third scene rendered, its a shame that his jaw goes through the floor at one point but overall I think it looks good, all that needs doing is the sound effects and editing the animation together.
Here was the first scene that I have animated for our group, I thought the scene was too fast at the beginning therefore I slowed bits down in premiere. We are left to put sounds in and the change the hue for night and day in after effects the animation then the first scene is complete.
Unfortunately I do not have the files of both the hyena and the porcupine so I Photoshopped them together to see what they would look like in the scene :) overall I am very pleased with the overall outcome and the work we have done as a team
After finishing the rigging and skinning (apart from the tongue) our team are finally ready to put thing together! The environment is close to finishing and both characters are rigged and skinned and textured, we can finally go onto animating and optimizing our scene. I wanted to keep the textures of the hyena quite loose with the graphic style approach that we have going on and I think it looks good overall.
When rigging I have treated the front shoulders and the back pelvis both as pelvis joints. Afterwards I have parented the back pelvis to the tail control so the tail will rotate with the back of the pelvis and the front shoulder joint to the chest control to make the spine interact with the pelvis and shoulders.
I was thinking about rigging the ears like the tail rig but was unsure whether to or not. Also when I scale the back of the tail doesn't seem to scale with the rest of the geometry it seems to move instead and I am unsure why. The same happens when I move the Hyena in the translate using the world control too.
I've put the joints in for the hyena, I was not sure whether I should connect the tail onto the spine as you don't for the horse joints in the tutorial but on the porcupine it was connected.... I've managed to skin the joints onto the mesh and it works fine, I am just unsure whether the joints are in the correct position or not?
Carrying on with the modelling of the hyena, I am a bit stuck on how to model the legs considering they are so thin and tall so I'm going to carry on with the body and tail and refine the head a little more.