After a long process of setting up the joints and the different rigs (local rigs) and sculpting the blendshapes that she needed alongside the correctives too, she is finally animatable ready! Here are just a sample of the blendshapes that I needed to create. Oh and Shapes is a really good plug in for anyone needing to do correctives and blenshaping.
Here are some of the expressions I managed to achieve with this rigging style:
And finally here is a quick video I put together showcasing the rig in its complete state.
Now onto finalising the environment block out so I can start the prevising and animation!