Monday, 14 December 2015

@Alan: Wrist rigging problem

I have no idea what is going on here, but I can rotate the wrist and the arm works fine but as soon as I  make a controller and orient constrain it to the wrist the gemoetry in the arm seems to twist around and deform?

All the skinning is the same either side and it only happens on the right hand side of the character either when the rotation on the controller reaches a 45 degree angle or it rotates upwards. I'm not really sure what to do here so I have completed the rig now and everything else seems to be fine within the rig.  


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