Wednesday, 31 December 2014

Maya: Character UV's and UV Maps - Complete

Head UV Map

Hair UV Map

Eyes UV Map

Torso UV Map

Belt, Trouser details and lower body UV Map

Shoes UV Map

 Completed Body UV

 Completed Body UV

Smoothed Completed Body UV

Tuesday, 30 December 2014

Tuesday, 9 December 2014

Narrative: Scene 3 Rendered



Here is the final third scene rendered, its a shame that his jaw goes through the floor at one point but overall I think it looks good, all that needs doing is the sound effects and editing the animation together.

Narrative: Scene 01 and Edit


Here was the first scene that I have animated for our group, I thought the scene was too fast at the beginning therefore I slowed bits down in premiere. We are left to put sounds in and the change the hue for night and day in after effects the animation then the first scene is complete.

Narrative: Scene 03 - Playblast of first half


Narrative: DVD Cover Designs




For our group project I designed the covers for our animation and we decided to call the animation, "Pine Dining" - featuring The Hyena and the Porcupine.

Narrative: Blind Badger Logo Design


Narrative: Scene_01 Plastblasts

Thursday, 27 November 2014

Narrative: Hyena and Porcupine Together


Unfortunately I do not have the files of both the hyena and the porcupine so I Photoshopped them together to see what they would look like in the scene :) overall I am very pleased with the overall outcome and the work we have done as a team

Narrative: Hyena Textered within Scene






After finishing the rigging and skinning (apart from the tongue) our team are finally ready to put thing together! The environment is close to finishing and both characters are rigged and skinned and textured, we can finally go onto animating and optimizing our scene. I wanted to keep the textures of the hyena quite loose with the graphic style approach that we have going on and I think it looks good overall.

Wednesday, 26 November 2014

@Alan Narrative: Hyena Progress - Rigging




When rigging I have treated the front shoulders and the back pelvis both as pelvis joints. Afterwards I have parented the back pelvis to the tail control so the tail will rotate with the back of the pelvis and the front shoulder joint to the chest control to make the spine interact with the pelvis and shoulders.

I was thinking about rigging the ears like the tail rig but was unsure whether to or not. Also when I scale the back of the tail doesn't seem to scale with the rest of the geometry it seems to move instead and I am unsure why. The same happens when I move the Hyena in the translate using the world control too.

Monday, 17 November 2014

@Alan: Hyena: Skinning and Joints





I've put the joints in for the hyena, I was not sure whether I should connect the tail onto the spine as you don't for the horse joints in the tutorial but on the porcupine it was connected.... I've managed to skin the joints onto the mesh and it works fine, I am just unsure whether the joints are in the correct position or not?

Monday, 10 November 2014

Narrative: Hyena Modelling Progress



Carrying on with the modelling of the hyena, I am a bit stuck on how to model the legs considering they are so thin and tall so I'm going to carry on with the body and tail and refine the head a little more.

Wednesday, 5 November 2014

Narrative: Hyena Head In Progress




Starting to model the head of the hyena, I've almost done the eyes then to move onto the mouth and throat. Afterwards I need to model the ears properly and the neck and body.