Here is my script to screen project it was an overall successful project as far as I'm aware. The only problem I can remember was the story was a little confusing and looking back at it now I can see why. The idea was the 'performer' was in a mental asylum and one half of his personality was a musician and the other was a magician. He thinks he is putting on a show for a big producer but finds out it is for his doctor and he is still marked as a mental patient, I think the story got a bit lost when the musician came in. It got a little confusing but could be fixed.
This idea of the audience being lead and then found out to be something else is rather interesting and I could use that for my animation. The final animatic can be seen here:
And after watching Zelig It showed me what I could do with one character. Whilst watching that film I had ideas of the single character going through an environment (this would be his mind) and as he travels through different versions of the same character would flash up next to him and remind him of the different personalities of himself.To then at the end to zoom out and reveal the character in a different environment.
Or an animation of a single guy going through different scenarios and becoming a like the things around him like Zelig.
The idea is still in progress but I'm liking the idea of a single character with different personalities and travelling through worlds that aren't exactly 'real' which would give me an opportunity to have a strong art direction for the animation.
Wednesday, 23 September 2015
Tuesday, 22 September 2015
Minor Project: Idea time!
Well now it is the time, the final year and hopefully and exciting one too! I want to really focus this year on improving overall as an artist and designer in both 3d and 2d. I want to achieve by the end of all of it; an overall animation and a well thought out character (possibly more than one) for the end result.
My main idea that I'm liking so far was working with this notion of schizophrenia and multiple personality disorder and apply it to a singular character who goes through different states of personality.
1 - By studying schizophrenia I can see how it can affect a person. This would be interesting for character animation and character design especially. With this key concept I wanted to incorporate the environment as a big part of the animation too. I had an idea that the environment would change with the different personality changes on the character and this allows me to create abstract environments that reinforce what they are feeling. With this in mind it could also be linked to music and other sounds that change with the characters personality to help the audience truly feel what its like for one person to have multiple sides to them.
2 - I can relate this to my 'From script to screen' project with the guy in the mental asylum and different personalities and possibly being a performer on stage which reveals that he is in fact in his own little world. This is my second idea for the minor project.
3 - Another idea was it could be more of an anthropomorphic character like a chameleon or other non human creatures. When the character touches something it changes the colour of the them and this effects the state of emotion or personality that the character is in, therefore incorporating colour into the design of schizophrenia/multiple personality disorder.
schizophrenia is one of the most unknown illnesses on the planet and only 1% of Americans suffer from it so by creating and animation about it and showing it in animation format might bring some more light upon how serious it can be.
Although after writing it down I do not want it to be all doom and gloom for the third year so I'd have to find a way to lighten the subject so it appears light and more fun perhaps with a dark humour to it? maybe focusing on hallucinations and what that could be for a character, this could be interesting for environment designs and hallucinations.
Going onto more of a style approach the project I need to really find a style that suits me and what I need it to do. I've always liked the traditional look of animation such as Disney/Dream Works and I like painterly abstract environments, so hopefully I can find a good medium this year. Here are some style choices I want to approach for third year and how I want my work to look in the final stage.
My main idea that I'm liking so far was working with this notion of schizophrenia and multiple personality disorder and apply it to a singular character who goes through different states of personality.
1 - By studying schizophrenia I can see how it can affect a person. This would be interesting for character animation and character design especially. With this key concept I wanted to incorporate the environment as a big part of the animation too. I had an idea that the environment would change with the different personality changes on the character and this allows me to create abstract environments that reinforce what they are feeling. With this in mind it could also be linked to music and other sounds that change with the characters personality to help the audience truly feel what its like for one person to have multiple sides to them.
2 - I can relate this to my 'From script to screen' project with the guy in the mental asylum and different personalities and possibly being a performer on stage which reveals that he is in fact in his own little world. This is my second idea for the minor project.
3 - Another idea was it could be more of an anthropomorphic character like a chameleon or other non human creatures. When the character touches something it changes the colour of the them and this effects the state of emotion or personality that the character is in, therefore incorporating colour into the design of schizophrenia/multiple personality disorder.
schizophrenia is one of the most unknown illnesses on the planet and only 1% of Americans suffer from it so by creating and animation about it and showing it in animation format might bring some more light upon how serious it can be.
Although after writing it down I do not want it to be all doom and gloom for the third year so I'd have to find a way to lighten the subject so it appears light and more fun perhaps with a dark humour to it? maybe focusing on hallucinations and what that could be for a character, this could be interesting for environment designs and hallucinations.
Going onto more of a style approach the project I need to really find a style that suits me and what I need it to do. I've always liked the traditional look of animation such as Disney/Dream Works and I like painterly abstract environments, so hopefully I can find a good medium this year. Here are some style choices I want to approach for third year and how I want my work to look in the final stage.
Wednesday, 17 June 2015
Summer 2015: Concept art 1
So the summer begins and so does time to improve for year 3 and time to start off with a loosening up with painting
Saturday, 9 May 2015
Maya Submission Post
Maya hand in
Pipeline 2 Games
Modelling
Modelling Part 1 – Low Resolution
Modelling Part 2: UV Layout
Modelling Part 3: High Resolution
Pipeline 2 Normal
and Occ Maps
Maps Part 1 – Base Normal Maps
Maps Part 2 - Rope Normal Map
Pipeline 2 Diffuse
Maps and Viewport 2.0
Base Diffuse Maps
Maps Part 3 - Ambient Occlusion
Diffuse Maps – Stone Base
Diffuse Maps – Stone Pillars
Diffuse Maps – Ropes
Diffuse Maps – Wood & Metal
Diffuse Maps – Fabric Flag
Normal Maps Using Xnormal & Photoshop – Shield
Pipeline 2: Shader FX
in Maya
Intro to Shader FX Networks
Shader Fx Part 2: Displacement
Shader FX Part 3: Lighting
Shader FX Part 4: Transparency
Shader FX Part 5: Reflections
Shader FX Part 6: UVs and Animation
complete post:
L&R 2: Mental Ray
Lighting Techniques
Mental ray Part 1: Samples & Quality Control
Mental ray Part 2: Final Gather
Mental ray Part 3: Linear Workflow
Mental ray Part 4: Physical Sun & Sky
Mental ray Part 5: Portal Lights
Mental ray Part 6: Mia Material X Shader
Mental ray Part 7: HDR Lighting and fixing incorrect
metadata
Mental ray Part 8: Displacement Maps - incomplete
Mental ray Part 9: Ambient Occlusion
Mental ray Part 10: Motion Blur
Mental ray Part 11: Mental Ray Proxies
Complete Posts:
Dynamics 1: Intro to
Dynamics
Dynamics Part 1: Sketching Particles
Dynamics Part 2: Particle Grids
Dynamics Part 3: Omni Emitters
Dynamics Part 4: Directional Emitters
Dynamics Part 5: Volume Emitters
Dynamics Part 6: Emit from Curve - incomplete
Dynamics Part 7: Per Point Emission
Dynamics Part 8: Surface Emission
Dynamics Part 9: Curve Flow
Dynamics Part 10: Emit from Particles
Dynamics Part 11: Collision Events
Dynamics Part 12: Instancing Objects
Dynamics Part 13: Instance Rotations
Dynamics Part 14: Animated Instances - incomplete
Dynamics Part 15: Goal Weights
Dynamics Part 16: Conditional Goal Weights - incomplete
Dynamics Part 17: Sprites - incomplete
complete post:
Thursday, 7 May 2015
Murphy: Updated Pose and Textures
After the final Crit I have decided to repose Murphy and to finish off the texturing on him, overall I feel he is working a lot better now. I also have found some music to go along side the turnaround that will fit nicely.
Wednesday, 6 May 2015
Maya: ShaderFX Tutorials
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