After a long process of setting up the joints and the different rigs (local rigs) and sculpting the blendshapes that she needed alongside the correctives too, she is finally animatable ready! Here are just a sample of the blendshapes that I needed to create. Oh and Shapes is a really good plug in for anyone needing to do correctives and blenshaping.
Here are some of the expressions I managed to achieve with this rigging style:
And finally here is a quick video I put together showcasing the rig in its complete state.
Now onto finalising the environment block out so I can start the prevising and animation!
Looks good Ant! Well done :)
ReplyDeleteWell done Ant - Share the link to the tutorial so everyone can benefit.
ReplyDeleteIt's a tutorial series which I had to pay for and then downloaded from Josh Sobel, you can find it on his webesite: http://www.joshsobelrigs.com
DeleteIt's a bit hard to follow as he doesnt cover everything but overall its a really good facial setup.
but I also included techniques from the blendshape facial setup from digital tutors at: http://www.digitaltutors.com/tutorial/1838-Blend-Shape-based-Facial-Rigging-in-Maya
Thanks for sharing Ant - I also meant add it to your blurb in your post so its part of the explanation (crediting Josh Sobel etc) and talking about the Digital Tutors you things you added. It's all important and interesting information to share with the readers of your blog.
DeleteAwesome! :) So many options, so many expressions
ReplyDeleteGreat work Ant! The expressions are brilliant.
ReplyDelete