Showing posts with label year 3. Show all posts
Showing posts with label year 3. Show all posts
Tuesday, 10 May 2016
Sunday, 1 May 2016
Tuesday, 26 April 2016
Skye: Animation Story Progress and Visual Style
After over written files, whole scene changes, music re-writes and last
minute story tweaks the animation is done! (For now) And I feel the story is
finally finished and concluded to what is coming together to be a really nice
story for Skye. With 3 weeks to get the music composed and directed for the
film it also has been an experience for me and Adrien to really help push this
animation to what it needed to be. There are obviously some sound effects
missing for this but they will be added soon after the rendering is complete.
I am now going to turn myself towards lighting and getting the animation
rendered as soon as possible to then focus my attention towards the art of and finalizing
this project. I have rendered out a still for the new designers which admittedly
took a way too long to render, but I plan to keep this visual style throughout
the film with a different light set up. I am in the process of making a colour
script so I know exactly what I want my animation to look like in terms of
colour and aesthesis in readiness for lighting.
I hope you enjoy :)
Tuesday, 22 March 2016
Skye: Previs Complete
Finally the previs is complete and is ready for animating, this means that the composers can start working with it from now on too which is exciting!
Thursday, 17 March 2016
Skye: Previs Take 04
With Phil's suggestions I have changed my previs, I feel as though it is a lot stronger now and more cinematic like what I had hoped for. I need to get the timings done as soon as possible as a composer is waiting upon the final previs so she can compose to it and to give myself enough time to animate. It's getting there though!
Friday, 11 March 2016
Skye: Previs 02 & Scene updates
After
talking with Phil and Alan I have updated the scenes to a version which I feel
is ready for animation and updated the trees more to fit with the environment.
I am still undecided whether to keep the tracking shot of the leaf at the
beginning and rather have it land at the window seal and start the animation
that way or not but for now it will stay the same and probably be decided on
how much time I have left to finesse the outside scene.
So
far the music is still not available unfortunately but I am trying to get that
sorted as soon as possible. The sound effects also need some work with sounds
of the mother coming into play when she is looking at her picture and the
drawings in her hands. Although I do have the drawings back from the school! So
I need to scan those in and decorate her room with the drawings from the
children, next to start animating and lighting and a few tweaks on the shots
specifically in the dark room I am still undecided on this sequence of shots.
Tuesday, 8 March 2016
Skye: Texture and Scene updates
I am currently working on my previs and getting that to a state where I can start animating properly with my scenes and as my outside shots are good to go I decided to update that scene in terms of modelling and texturing in readiness for the animation. I have also updated the textures for her room as that is pretty much complete now too, overall the story is starting to shape up nicely and more tweaks to the previs will come tomorrow, for now here is some textural updates and a quick sample of really simple lighting in the scenes.
Thursday, 3 March 2016
Skye: Previs First Draft
Finally the previs is complete and ready for people to see!
After talking with Phil about the first half that I had done it made me re shoot some of
the scenes to make them less complicated. I understand that a lot
will probably still need tweaking and defiantly retiming but overall this is
what I have to date.
I have a few sounds to accomodate the animation but I am currently in the process of finding a music composer to help out with the animation as music in this piece will play a vital role for the atmosphere and storytelling. Obviously she isn’t animated properly but with blocky movements to judge how much time she will be in shot for. I need to make it a lot more filmic so any feedback is welcome :)
I have a few sounds to accomodate the animation but I am currently in the process of finding a music composer to help out with the animation as music in this piece will play a vital role for the atmosphere and storytelling. Obviously she isn’t animated properly but with blocky movements to judge how much time she will be in shot for. I need to make it a lot more filmic so any feedback is welcome :)
Monday, 29 February 2016
Skye: Walk Cycle Test
As im busy working on my previs for the meantime and my blog has not had much attention I decided to update it with the first stages of a walk cycle for Skye inspired by a video that Phil had showed me and experimenting with layering animation rather than pose to pose animation. Still needs a rather alot of cleaning up especially in the arms but a good starting point :)
Here is the video for anyone else to reference from: https://vimeo.com/51370027
Thursday, 28 January 2016
Skye: Low Poly Model Compelte
The low poly model is complete and ready for animation use! There is a few more things I would like to add to the rig, that being squash and stretch in the spine and arms, and a few final tweaks to the rig too.
Wednesday, 27 January 2016
Major: Corrective Blendshapes
After causing a lot of pain and issues the correctives are done for the arms and Cog control. There is a big difference in quality and I am glad I have done it and thankfully the legs seem to be fine for now and not really needing correcting with blendshapes.
Tuesday, 12 January 2016
Monday, 7 December 2015
Skye: UV Complete
Uving completed with both of the models and combining the meshes like
Alan had suggested meant that I had to re arrange the UV's, overall it looks as though its rather tidy, now onto skinning!
Subscribe to:
Posts (Atom)

































