Showing posts with label Minor Project. Show all posts
Showing posts with label Minor Project. Show all posts

Tuesday, 12 January 2016

Minor: After thoughts

To be completed:


  • Understand the rendering of hair dynamics. (Alembic Cache)
  • Re-visit the story and storyboard it with the changes and complete the final animatic, turning it into a previs. 
  • FK/IK Switch in the arms. 
  • Squash and stretch in the body, arms and legs. 
  • Tweak the rivets in the head to make her more usable friendly. 
January Goals: 

  • Corrected and updated rig for character. 
  • Outside environment modeled
Although, I'm happy with how she turned out with her textures and modelling and overall appearance of Skye. She is user friendly too which is nice and doesn't lag in the view port either!

Minor: Submission Post



Skye: Uniform Turn Around

Skye: PJ's Turn Around


Unoftunatly the hair did not simulate for the submission for some reason but regardless im happy with the overal outcome.

Thursday, 7 January 2016

Skye: Face Rig Complete






The face rig is finally complete! The blink took a while as I couldn't get the lid to wrap around the eye without it protruding through but with the tweaking of the skinning I managed to get it working. The rivets seem to work well and has given me some blendshapes to work with in the animation although it seems hard to get her to look unhappy with the bottom lip being a lot smaller than the top one, I'll further tweak and refine them, now to give her some colour!

Tuesday, 15 December 2015

Skye: Rigging Complete for both outfits

I managed to fix the problem in the wrist with help from Ayunie by changing the expression in the forearm to link up to the wrist controller instead therefore stops the flipping from happening. The body rigs are complete with both of the outfits, I used rivets for the dress instead of a seperate controller so its easier to animate. I am now going onto the facial rigs and then I shall work on detailing the model, textures and the base for their turnarounds.

Monday, 14 December 2015

@Alan: Wrist rigging problem

I have no idea what is going on here, but I can rotate the wrist and the arm works fine but as soon as I  make a controller and orient constrain it to the wrist the gemoetry in the arm seems to twist around and deform?

All the skinning is the same either side and it only happens on the right hand side of the character either when the rotation on the controller reaches a 45 degree angle or it rotates upwards. I'm not really sure what to do here so I have completed the rig now and everything else seems to be fine within the rig.  


 

Thursday, 10 December 2015

Skye: Dynamic Hair Tests

I still have a part of the hair going into the gemoetry of the shoulder where one side of the hair is thicker than the other which is rather annoying but I shall continue to tweak to refine this. Overall I am happy with the effect and looks as though she is coming together almost ready for animation, just the textures and the rigging to go!

 

Skye: Skinning Complete

Monday, 7 December 2015

SKye: Skeleton Built


Skye: UV Complete










Uving completed with both of the models and combining the meshes like
Alan had suggested meant that I had to re arrange the UV's, overall it looks as though its rather tidy, now onto skinning!

Thursday, 3 December 2015

Skye: Uniform Outfit complete


Skye: Skye complete model - Outfit 1

With one of her outfits complete and fully modelled. I will now continue with the other outfit, the school uniform. I wanted a heart shape to come out of the shirt and after a discussing it with alan it might be best to do this later with normal maps or instead just a regular texture on top of the shirt

Friday, 13 November 2015

Minor: Environment update


After speaking with Alan and feedback from Phil I have decided to change my location of my digital set to San Francisco as it's got the feel that I want with the European architecture but with an American feel to it as I want my character to belong within the world that she is in, this also has a more normal feel to it like Phil suggested. 

Skye: Clay Model Progress 01






I have decided that I want to model Skye out of clay as part of improving on my 3D skills and understanding the character in three dimensions. I believe this will help me with the modelling and understanding of my character whilst giving me something fun to show at New Designers next year. I will post progress as I go throughout the year and if it all goes to plan I might be able to get another done leading up to the show

Thursday, 12 November 2015

Minor: Skye Blockout 01

Modelling on the way with the character :), I've managed to block her out get the basic forms of the geometry working. I haven't yet discovered where her eyes are going to be as she has rather large almond eyes which seem to be a bit tricky to deal with, but overall she's on the way! Whilst on the other hand I am currently on going another challenge which is all new to me - modelling her traditionally out of clay

@Phil Minor: Environment update

Here I have updated the street scene taking away the centre building as this was suppose to be a normal town but I like the characterful buildings.

Wednesday, 11 November 2015

Minor: Outside Environment Art Work



As I'm currently in the early stages of modelling the character I have decided to focus some time on the environment too. These are more for modelling and production art rather than concept as I don't want the bold line within my scenes. Whilst working on this Photoshop did crash so I cant change the red light unfortunately but I might change it a later date. I wanted the autumn feel to it with the leaves falling off and the warm autumn feel to it. Also I am thinking of having fences opposite the houses or keep them as town houses im a bit unsure about that at the moment.

Monday, 9 November 2015

Minor: Key Poses and Inbetweens






Minor: Head Orthos Redesign



After talking with Alan after the presentation I have redrawn the head from the side and made her cheeks a bit thinner to represent the character more within my concept art.