Showing posts with label Year 2 Maya. Show all posts
Showing posts with label Year 2 Maya. Show all posts

Saturday, 9 May 2015

Maya Submission Post



Maya hand in

Pipeline 2 Games Modelling

Modelling Part 1 – Low Resolution
Modelling Part 2: UV Layout

Modelling Part 3: High Resolution
Pipeline 2 Normal and Occ Maps
Maps Part 1 – Base Normal Maps
Maps Part 2 - Rope Normal Map
 
Pipeline 2 Diffuse Maps and Viewport 2.0

Base Diffuse Maps

Maps Part 3 - Ambient Occlusion

Diffuse Maps – Stone Base
Diffuse Maps – Stone Pillars
Diffuse Maps – Ropes
Diffuse Maps – Wood & Metal
Diffuse Maps – Fabric Flag
Normal Maps Using Xnormal & Photoshop – Shield



Pipeline 2: Shader FX in Maya

Intro to Shader FX Networks
Shader Fx Part 2: Displacement
Shader FX Part 3: Lighting
Shader FX Part 4: Transparency
Shader FX Part 5: Reflections
Shader FX Part 6: UVs and Animation

complete post:




L&R 2: Mental Ray Lighting Techniques

Mental ray Part 1: Samples & Quality Control
Mental ray Part 2: Final Gather
Mental ray Part 3: Linear Workflow
Mental ray Part 4: Physical Sun & Sky
Mental ray Part 5: Portal Lights
Mental ray Part 6: Mia Material X Shader
Mental ray Part 7: HDR Lighting and fixing incorrect metadata
Mental ray Part 8: Displacement Maps - incomplete
Mental ray Part 9: Ambient Occlusion
Mental ray Part 10: Motion Blur
Mental ray Part 11: Mental Ray Proxies
Complete Posts:



Dynamics 1: Intro to Dynamics

Dynamics Part 1: Sketching Particles
Dynamics Part 2: Particle Grids
Dynamics Part 3: Omni Emitters
Dynamics Part 4: Directional Emitters
Dynamics Part 5: Volume Emitters
Dynamics Part 6: Emit from Curve - incomplete
Dynamics Part 7: Per Point Emission
Dynamics Part 8: Surface Emission
Dynamics Part 9: Curve Flow
Dynamics Part 10: Emit from Particles
Dynamics Part 11: Collision Events
Dynamics Part 12: Instancing Objects
Dynamics Part 13: Instance Rotations
Dynamics Part 14: Animated Instances - incomplete
Dynamics Part 15: Goal Weights
Dynamics Part 16: Conditional Goal Weights - incomplete
Dynamics Part 17: Sprites - incomplete

complete post:

http://anthonyjfaulkner.blogspot.co.uk/2015/05/maya-dynamic-1-tutorials.html

Wednesday, 6 May 2015

Maya: ShaderFX Tutorials

ShaderFX Reflection

ShaderFx UV's &  Animation

Shader FX Displacement

Shader FX Displacement

Shader FX Displacement


shader fx Lighting

shader fx Lighting
Shader Fx Transparency

Shader FX Part 1 Intro

Shader FX Part 1 Intro

Maya: Games Bridge Tutorials


UV_normal_Diffuse Maps
Sheild

Ncloth_ Flag

Final Bridge_Complete

Maya: Dynamic 1 Tutorials

Omni Emitters

Particle Grids

Directional Emitters

Instances Rotations

Sketching Particle

Goal Weights

Goal Weights

Surface Emmision

Instancing objects

Per point Emission

Emit from Particle

collective events

Volume Emitters

Curve Flow

Friday, 9 January 2015

Maya Submission Pipeline 1 - Master Post

Pipeline 1 CC Head Modelling
Head Modelling Part 1 – Importing image planes and creating a shelf
Head Modelling Part 2 – Blocking
Head Modelling Part 3 – Refined Blocking 
Head Modelling Part 4 – The Mouth
Head Modelling Part 5 – The Eyes
Head Modelling Part 7 – The Ear
Head Modelling Part 8 – The Neck
Head Modelling Part 10 – The Hair Part 1
Head Modelling Part 11 – The Hair Part 2
Head Modelling Part 12 – The Eyebrows

Head Modelling Part 13 – The Eyeballs

Link: http://anthonyjfaulkner.blogspot.co.uk/2014/11/narrative-finish-of-head-modelling.html


Pipeline 1 CC Body Modelling


Body Modelling Part 14 – Torso
Body Modelling Part 15 – Lower Body Part 1
Body Modelling Part 16 – Lower Body Part 2
Body Modelling Part 17 – The Arm
Body Modelling Part 18 – The Hand
Body Modelling Part 19 – The Shoes

Body Modelling Part 20 – Completion bringing Head & Body together

Pipeline 1 CC UV Layout
UV Layout Part 1 – The Head and Hair
UV Layout Part  2 – The Torso
UV Layout Part 3 – Trousers and Shoes

Pipeline 1 CC Skinning
Skinning Part 1 – Building a Ribbon Spine
Skinning Part 2 – Building the Skeleton
Skinning Part 3 – The Head
Skinning Part 4 – The Upper Body
Skinning Part 5 – The Lower Body
Skinning Part 6 – Shoes, Hair, Eyebrows and Belt Details

Pipeline 1 CC Rigging
Rigging Part 1 – Feet & Legs
Rigging Part 2 – Spine & Neck
Rigging Part 3 – Arms & Hand
Rigging Part 4 – Grouping & Restrictions

Pipeline 1 CC Facial Rigging
Facial Rigging Part 1 – The Eyes
Facial Rigging Part 2 – Teeth & Tongue
Facial Rigging Part 3 – Blink
Facial Rigging Part 4 – Brow
Facial Rigging Part 5 – Phoneme Blend Shapes 

Pipeline 1 CC Texturing
Texturing Part 1 – Colour Shader & Blocking
Texturing Part 2 – Eyes
Texturing Part 3 – Hair
Texturing Part 4 – Shirt
Texturing Part 5 – Jeans
Texturing Part 6 – Shoes
Texturing Part 7 – Skin

Pipeline 1 Creating Turnarounds
Creating Wireframe Turnarounds
Link: Rendering....

Maya: Final Textured model complete


Colour Block Out
Colour Block Out

Eye Texture

Texture
Hair Texture

Hair Texture
Torso Texture

Torso Texture
Trouser Texture

Trouser Texture


Trouser Texture


shoe Texture
Shoe Texture
 


Final Render and final Head Texture