Havent been posting for a while due to working on the head of skye. I have her mostly modelled I just need to finish the back of the hair and give the hair a bit more volume whilst I may need to redo the mouth as its looking rather wide and looking like a beak at the moment. I will hopefully have this finished by tomorrow giving me time to model the body over the weekend.
Showing posts with label Autodesk: Maya. Show all posts
Showing posts with label Autodesk: Maya. Show all posts
Thursday, 26 November 2015
Skye: Model Update
Havent been posting for a while due to working on the head of skye. I have her mostly modelled I just need to finish the back of the hair and give the hair a bit more volume whilst I may need to redo the mouth as its looking rather wide and looking like a beak at the moment. I will hopefully have this finished by tomorrow giving me time to model the body over the weekend.
Thursday, 7 May 2015
Murphy: Updated Pose and Textures
After the final Crit I have decided to repose Murphy and to finish off the texturing on him, overall I feel he is working a lot better now. I also have found some music to go along side the turnaround that will fit nicely.
Thursday, 16 April 2015
Wednesday, 31 December 2014
Maya: Character UV's and UV Maps - Complete
Tuesday, 30 December 2014
Tuesday, 9 December 2014
Wednesday, 26 November 2014
@Alan Narrative: Hyena Progress - Rigging
When rigging I have treated the front shoulders and the back pelvis both as pelvis joints. Afterwards I have parented the back pelvis to the tail control so the tail will rotate with the back of the pelvis and the front shoulder joint to the chest control to make the spine interact with the pelvis and shoulders.
I was thinking about rigging the ears like the tail rig but was unsure whether to or not. Also when I scale the back of the tail doesn't seem to scale with the rest of the geometry it seems to move instead and I am unsure why. The same happens when I move the Hyena in the translate using the world control too.
Wednesday, 12 November 2014
Maya Modelling: Head Model Finished
After modelling my character I have decided to finish off the head modelling tutorials, now to go onto UV mapping the character.
Monday, 10 November 2014
Narrative: Hyena Modelling Progress
Carrying on with the modelling of the hyena, I am a bit stuck on how to model the legs considering they are so thin and tall so I'm going to carry on with the body and tail and refine the head a little more.
Tuesday, 28 October 2014
Monday, 28 April 2014
Wednesday, 23 April 2014
Fantastic Voyage: Pre Vis - W/O Sound
Full pre vis without sounds, I am going to render this in draft to show how the scenes are together with the lighting and the textures this is just to show the movement and the camera positioning and transitions :)
Scene 03: Fern Growth Previs
I have edited the ending of my animation to show the growth of the fern as it pulls back to release more spores into the landscape with the spores heading into the camera to show the cycle restarts. I am unsure how to light this scene though as I want the surrounding area to become less dark and more of a green colour to show that the landscape is given back life from this fern I had done some experimenting but didnt manage to achieve the look I wanted. Furthermore I will experiment with rim lighting my scenes and then onto my final renders for my animation :)
Tuesday, 8 April 2014
Fantastic Voyage: Scene 01-previs Spore Realease
This is my first scene ready to render if there are no changed to camera movements and transitions, now to do the spore transformation and fern growth scenes :)
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