Showing posts with label Toolkit Project 3 Autodesk: Maya. Show all posts
Showing posts with label Toolkit Project 3 Autodesk: Maya. Show all posts

Friday, 9 January 2015

Maya Submission Pipeline 1 - Master Post

Pipeline 1 CC Head Modelling
Head Modelling Part 1 – Importing image planes and creating a shelf
Head Modelling Part 2 – Blocking
Head Modelling Part 3 – Refined Blocking 
Head Modelling Part 4 – The Mouth
Head Modelling Part 5 – The Eyes
Head Modelling Part 7 – The Ear
Head Modelling Part 8 – The Neck
Head Modelling Part 10 – The Hair Part 1
Head Modelling Part 11 – The Hair Part 2
Head Modelling Part 12 – The Eyebrows

Head Modelling Part 13 – The Eyeballs

Link: http://anthonyjfaulkner.blogspot.co.uk/2014/11/narrative-finish-of-head-modelling.html


Pipeline 1 CC Body Modelling


Body Modelling Part 14 – Torso
Body Modelling Part 15 – Lower Body Part 1
Body Modelling Part 16 – Lower Body Part 2
Body Modelling Part 17 – The Arm
Body Modelling Part 18 – The Hand
Body Modelling Part 19 – The Shoes

Body Modelling Part 20 – Completion bringing Head & Body together

Pipeline 1 CC UV Layout
UV Layout Part 1 – The Head and Hair
UV Layout Part  2 – The Torso
UV Layout Part 3 – Trousers and Shoes

Pipeline 1 CC Skinning
Skinning Part 1 – Building a Ribbon Spine
Skinning Part 2 – Building the Skeleton
Skinning Part 3 – The Head
Skinning Part 4 – The Upper Body
Skinning Part 5 – The Lower Body
Skinning Part 6 – Shoes, Hair, Eyebrows and Belt Details

Pipeline 1 CC Rigging
Rigging Part 1 – Feet & Legs
Rigging Part 2 – Spine & Neck
Rigging Part 3 – Arms & Hand
Rigging Part 4 – Grouping & Restrictions

Pipeline 1 CC Facial Rigging
Facial Rigging Part 1 – The Eyes
Facial Rigging Part 2 – Teeth & Tongue
Facial Rigging Part 3 – Blink
Facial Rigging Part 4 – Brow
Facial Rigging Part 5 – Phoneme Blend Shapes 

Pipeline 1 CC Texturing
Texturing Part 1 – Colour Shader & Blocking
Texturing Part 2 – Eyes
Texturing Part 3 – Hair
Texturing Part 4 – Shirt
Texturing Part 5 – Jeans
Texturing Part 6 – Shoes
Texturing Part 7 – Skin

Pipeline 1 Creating Turnarounds
Creating Wireframe Turnarounds
Link: Rendering....

Maya: Final Textured model complete


Colour Block Out
Colour Block Out

Eye Texture

Texture
Hair Texture

Hair Texture
Torso Texture

Torso Texture
Trouser Texture

Trouser Texture


Trouser Texture


shoe Texture
Shoe Texture
 


Final Render and final Head Texture
 

Wednesday, 7 January 2015

Maya: Character Rigging Complete




Maya: Character Skinning Complete

Head Skinning

Head Skinning
Hand Skinning

Hand Skinning

Torso Skinning

Torso Skinning
Torso Skinning

Lower Body Skinning

Lower Body Skinning

Lower Body Skinning
Completely skinned model with details

Wednesday, 31 December 2014

Maya: Character UV's and UV Maps - Complete

Head UV Map

Hair UV Map

Eyes UV Map

Torso UV Map

Belt, Trouser details and lower body UV Map

Shoes UV Map

 Completed Body UV

 Completed Body UV

Smoothed Completed Body UV

Tuesday, 30 December 2014

Thursday, 27 November 2014

Narrative: Hyena and Porcupine Together


Unfortunately I do not have the files of both the hyena and the porcupine so I Photoshopped them together to see what they would look like in the scene :) overall I am very pleased with the overall outcome and the work we have done as a team

Narrative: Hyena Textered within Scene






After finishing the rigging and skinning (apart from the tongue) our team are finally ready to put thing together! The environment is close to finishing and both characters are rigged and skinned and textured, we can finally go onto animating and optimizing our scene. I wanted to keep the textures of the hyena quite loose with the graphic style approach that we have going on and I think it looks good overall.