Pipeline 1 CC Head Modelling
•Head Modelling Part 1 –
Importing image planes and creating a shelf
•Head Modelling Part 2 –
Blocking
•Head Modelling Part 3 –
Refined Blocking
•Head Modelling Part 4 – The
Mouth
• Head Modelling Part 5 – The
Eyes
•Head Modelling Part 6 – The
Nose
•Head Modelling Part 7 – The
Ear
•Head Modelling Part 8 – The
Neck
•Head Modelling Part 9 –
The Throat
•Head Modelling Part 10 – The
Hair Part 1
•Head Modelling Part 11 – The
Hair Part 2
•Head Modelling Part 12 – The
Eyebrows
•Head Modelling Part 13 – The Eyeballs
Link: http://anthonyjfaulkner.blogspot.co.uk/2014/11/narrative-finish-of-head-modelling.html
Pipeline 1 CC Body Modelling
•Body Modelling Part 14 –
Torso
•Body Modelling Part 15 –
Lower Body Part 1
•Body Modelling Part 16 –
Lower Body Part 2
•Body Modelling Part 17 – The
Arm
•Body Modelling Part 18 – The
Hand
•Body Modelling Part 19 – The
Shoes
•Body Modelling Part 20 –
Completion bringing Head & Body together
Pipeline 1 CC UV Layout
•UV Layout Part 1 – The
Head and Hair
•UV Layout Part 2 – The Torso
•UV Layout Part 3 –
Trousers and Shoes
Pipeline 1 CC Skinning
•Skinning Part 1 – Building a Ribbon Spine
•Skinning Part 2 – Building the Skeleton
•Skinning Part 3 – The Head
•Skinning Part 4 – The Upper Body
•Skinning Part 5 – The Lower Body
•Skinning Part 6 – Shoes, Hair, Eyebrows and Belt
Details
Pipeline 1 CC Rigging
•Rigging Part 1 –
Feet & Legs
•Rigging Part
2 –
Spine & Neck
•Rigging Part
3 –
Arms & Hand
•Rigging Part
4 –
Grouping & Restrictions
Pipeline 1 CC Facial Rigging
•Facial Rigging Part 1 – The
Eyes
•Facial Rigging
Part 2 –
Teeth & Tongue
•Facial Rigging
Part 3 –
Blink
•Facial Rigging
Part 4 –
Brow
•Facial Rigging
Part 5 –
Phoneme Blend Shapes
Pipeline 1 CC Texturing
•Texturing Part 1 –
Colour Shader
& Blocking
•Texturing Part
2 –
Eyes
•Texturing Part
3 –
Hair
•Texturing Part
4 –
Shirt
•Texturing Part
5 –
Jeans
•Texturing Part
6 –
Shoes
•Texturing Part
7 –
Skin
Pipeline 1 Creating Turnarounds
•Creating Wireframe Turnarounds
Link: Rendering....
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