Friday, 9 January 2015

Maya Submission Pipeline 1 - Master Post

Pipeline 1 CC Head Modelling
Head Modelling Part 1 – Importing image planes and creating a shelf
Head Modelling Part 2 – Blocking
Head Modelling Part 3 – Refined Blocking 
Head Modelling Part 4 – The Mouth
Head Modelling Part 5 – The Eyes
Head Modelling Part 7 – The Ear
Head Modelling Part 8 – The Neck
Head Modelling Part 10 – The Hair Part 1
Head Modelling Part 11 – The Hair Part 2
Head Modelling Part 12 – The Eyebrows

Head Modelling Part 13 – The Eyeballs

Link: http://anthonyjfaulkner.blogspot.co.uk/2014/11/narrative-finish-of-head-modelling.html


Pipeline 1 CC Body Modelling


Body Modelling Part 14 – Torso
Body Modelling Part 15 – Lower Body Part 1
Body Modelling Part 16 – Lower Body Part 2
Body Modelling Part 17 – The Arm
Body Modelling Part 18 – The Hand
Body Modelling Part 19 – The Shoes

Body Modelling Part 20 – Completion bringing Head & Body together

Pipeline 1 CC UV Layout
UV Layout Part 1 – The Head and Hair
UV Layout Part  2 – The Torso
UV Layout Part 3 – Trousers and Shoes

Pipeline 1 CC Skinning
Skinning Part 1 – Building a Ribbon Spine
Skinning Part 2 – Building the Skeleton
Skinning Part 3 – The Head
Skinning Part 4 – The Upper Body
Skinning Part 5 – The Lower Body
Skinning Part 6 – Shoes, Hair, Eyebrows and Belt Details

Pipeline 1 CC Rigging
Rigging Part 1 – Feet & Legs
Rigging Part 2 – Spine & Neck
Rigging Part 3 – Arms & Hand
Rigging Part 4 – Grouping & Restrictions

Pipeline 1 CC Facial Rigging
Facial Rigging Part 1 – The Eyes
Facial Rigging Part 2 – Teeth & Tongue
Facial Rigging Part 3 – Blink
Facial Rigging Part 4 – Brow
Facial Rigging Part 5 – Phoneme Blend Shapes 

Pipeline 1 CC Texturing
Texturing Part 1 – Colour Shader & Blocking
Texturing Part 2 – Eyes
Texturing Part 3 – Hair
Texturing Part 4 – Shirt
Texturing Part 5 – Jeans
Texturing Part 6 – Shoes
Texturing Part 7 – Skin

Pipeline 1 Creating Turnarounds
Creating Wireframe Turnarounds
Link: Rendering....

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