Showing posts with label environment. Show all posts
Showing posts with label environment. Show all posts

Thursday, 4 February 2016

Skye: Ouside Block Modeling


I have been focusing on my rig for a while now so I thought it's about time to put some work into the buildings and the outside scene.  Therefore I have blocked out some designs for the exterior and looking back at the influence map I need to tweak them a bit more to make them seem more believable as buildings. 

Wednesday, 11 November 2015

Minor: Outside Environment Art Work



As I'm currently in the early stages of modelling the character I have decided to focus some time on the environment too. These are more for modelling and production art rather than concept as I don't want the bold line within my scenes. Whilst working on this Photoshop did crash so I cant change the red light unfortunately but I might change it a later date. I wanted the autumn feel to it with the leaves falling off and the warm autumn feel to it. Also I am thinking of having fences opposite the houses or keep them as town houses im a bit unsure about that at the moment.

Tuesday, 4 November 2014

Character: Environment from above


This is what the game would look like from above when playing in the god mode of the game. Each place that the player makes can vary depending on what life source they want to harness that room with. Some will be evil and mysterious like the red one, but the player has to be careful because the evil can take over that room and they wont know what is going on in that room and they will find out when they are placed into their own dungeon.

There is a home base where all the heart of dungeon is kept. Over rooms that be made are rock rooms where it creates golems, but they can tunnel out and create rooms for themselves, but they can bump into unexpected things!