Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Tuesday, 26 April 2016

Skye: Animation Story Progress and Visual Style


After over written files, whole scene changes, music re-writes and last minute story tweaks the animation is done! (For now) And I feel the story is finally finished and concluded to what is coming together to be a really nice story for Skye. With 3 weeks to get the music composed and directed for the film it also has been an experience for me and Adrien to really help push this animation to what it needed to be. There are obviously some sound effects missing for this but they will be added soon after the rendering is complete.

I am now going to turn myself towards lighting and getting the animation rendered as soon as possible to then focus my attention towards the art of and finalizing this project. I have rendered out a still for the new designers which admittedly took a way too long to render, but I plan to keep this visual style throughout the film with a different light set up. I am in the process of making a colour script so I know exactly what I want my animation to look like in terms of colour and aesthesis in readiness for lighting. 

I hope you enjoy :) 





Thursday, 11 February 2016

Skye: Facial Rig Update

Finally after going through the trouble that rivets had caused me I decided to change my facial rig altogether to more characterful and artistic rig and that being blendshapes but I also wanted the deformation that rivets allowed you to have. So I found a tutorial series and redone my rig, I am really happy with the overall face rig even though the trouble it had caused but the deformations are a lot nicer now and I can achieve the different expressions which I couldn't of done with the previous rig. 


After a long process of setting up the joints and the different rigs (local rigs) and sculpting the blendshapes that she needed alongside the correctives too, she is finally animatable ready! Here are just a sample of the blendshapes that I needed to create. Oh and Shapes is a really good plug in for anyone needing to do correctives and blenshaping. 




Here are some of the expressions  I managed to achieve with this rigging style: 




 And finally here is a quick video I put together showcasing the rig in its complete state.


 
Now onto finalising the environment block out so I can start the prevising and animation!

Friday, 29 January 2016

Skye: Stretch and Squash


Skye's stretch and squash is finally complete and ready to use! I also had some problems with the FK/IK setup so I fixed the flipping in the wrist and got the dynamic hair working again. Hopefully she will be done by the end of the week so I can start some animation tests and get going onto the environment too whilst not forgetting to the story updates as well.