Friday, 2 January 2015
Character: Creature environment
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| Concept art |
This is my environment for my creature that I have designed for my game. I decided to draw it from above to show what it would look like in the god mode version of the game when you are playing from above. To get the perspective correct I made a simple model in Maya and rendered out an occlusion image which also helped with the lighting of the scene. Overall I think it is quite successful it just needs tidying up as it works from afar but it needs refining a bit more but this gives me an overall idea on how its going to look.
Character: Creature Design
Looking at my previous creature design with the camouflage on top I decided to redesign it. I have designed these three different designs for my creature so within the game there is a bit of difference when playing. These will all situate within the same environment which I am going to design from my concept art I have done earlier. For my project I am going to focus on this creature for an example to show of different creatures are within the game. Then once you collect the soul of the dungeon area the main character you play as evolves to do with the environment.
Original artwork explaining how the character works and interacts with its environment:
Wednesday, 31 December 2014
Maya: Character UV's and UV Maps - Complete
Tuesday, 30 December 2014
Wednesday, 10 December 2014
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