Showing posts with label Toolkit Project 1 Autodesk: Maya. Show all posts
Showing posts with label Toolkit Project 1 Autodesk: Maya. Show all posts

Thursday, 12 December 2013

Secret Lair: Final Render


Just so there is no confusion, this is my final render of my secret lair :)

Secret Lair: Final Renders






Final renders of my lair, overall I'm pretty happy with the result considering thisis my first maya attempt and modelling an interior :)

Wednesday, 11 December 2013

Secret Lairs: Progress... UV's and texturing








Finished laying out my UV's on my scene and started to texture my scene. I also increased the lighting I will go back once the textures are painted in, and then 'pump' them up a bit more and play with the contrasting oranges and blues. I was playing around with the floor and still unsure how to make it work, the plain text and puring (First one) seemed too genericlain so I decided to make a plain with a 3d texture and then used a displacement map to give it depth within the image, I think this is working better however it still needs some work. Also included using a bump map on the walls to make it feel more 'cavy' and 'rocky'.

Tuesday, 10 December 2013

Secret Lair: Basic Lighting Set up








Experimenting with the basic lighting set up seeing how dark I want the scene to be and seeing how the distance on the ambient occlusion node effects the scene. It seemed to of made everything mid grey at first but by increasing the distance I feel it has given the image more depth. Now onto texturing and I can tweak the lighting later on when I am texturing. I had a pink light source under my font in my concept art but I'm not 100% sure how I would do this, so I will experiment with that later on. Any advice for this scene would be great :).

Monday, 9 December 2013

Secret Lairs: Lighting set up - beginning



Experimenting with the lighting set up, these are my first couple of renders and my final composition that I am going to work with. I need ot capture the essance of the light blue and the warm candle lighting therefore I had an idea of the blue light source coming from the font it self, this will also help with the focal point of the image.

Secret Lairs: Finish Modelling





 Finishing off the modelling for my scene, I need to work on the hero prop and find a way to model the peacock feathers and then onto lighting :)


Friday, 6 December 2013

Secret Lair: Modelling



Beginning of my Maya scene for my secret Lair. I need to make the lair more 'cave like' and explore with the overall structure. Then finish modelling the candles and lights on the wall and finally onto uv texturing and lighting :)

Tuesday, 26 November 2013

Autodeask Maya: Old Alleyway Scene - Modelling



Alleyway Scene

Crate

Lamp post
Modelling done for the Alleyway, now onto the lighting and texturing, well this took longer than expected...

Thursday, 31 October 2013