Friday, 29 January 2016
Skye: Stretch and Squash
Skye's stretch and squash is finally complete and ready to use! I also had some problems with the FK/IK setup so I fixed the flipping in the wrist and got the dynamic hair working again. Hopefully she will be done by the end of the week so I can start some animation tests and get going onto the environment too whilst not forgetting to the story updates as well.
Thursday, 28 January 2016
Skye: Low Poly Model Compelte
The low poly model is complete and ready for animation use! There is a few more things I would like to add to the rig, that being squash and stretch in the spine and arms, and a few final tweaks to the rig too.
Wednesday, 27 January 2016
Major: Skye Eye Rig updated
After finding a cartoony eye rig, I decided to blendshape the eyes for more controls to add a bit of character to her when animating. I feel this is a nice addition to the rig :)
Major: Corrective Blendshapes
After causing a lot of pain and issues the correctives are done for the arms and Cog control. There is a big difference in quality and I am glad I have done it and thankfully the legs seem to be fine for now and not really needing correcting with blendshapes.
Tuesday, 12 January 2016
Minor: After thoughts
To be completed:
- Understand the rendering of hair dynamics. (Alembic Cache)
- Re-visit the story and storyboard it with the changes and complete the final animatic, turning it into a previs.
- FK/IK Switch in the arms.
- Squash and stretch in the body, arms and legs.
- Tweak the rivets in the head to make her more usable friendly.
January Goals:
- Corrected and updated rig for character.
- Outside environment modeled
Although, I'm happy with how she turned out with her textures and modelling and overall appearance of Skye. She is user friendly too which is nice and doesn't lag in the view port either!
Thursday, 7 January 2016
Skye: Face Rig Complete
The face rig is finally complete! The blink took a while as I couldn't get the lid to wrap around the eye without it protruding through but with the tweaking of the skinning I managed to get it working. The rivets seem to work well and has given me some blendshapes to work with in the animation although it seems hard to get her to look unhappy with the bottom lip being a lot smaller than the top one, I'll further tweak and refine them, now to give her some colour!
Subscribe to:
Posts (Atom)