Wednesday, 6 May 2015

Maya Tut: Mental Ray Lighting Techniques


Motion Blur


Mental Ray Proxies


Mental Ray Sampling


Final Gather

Physical Sun and Sky

Portal Lights

Mia material X


HDR Dome

Occlusion

Occlusion within Materials

Maya: Dynamic 1 Tutorials

Omni Emitters

Particle Grids

Directional Emitters

Instances Rotations

Sketching Particle

Goal Weights

Goal Weights

Surface Emmision

Instancing objects

Per point Emission

Emit from Particle

collective events

Volume Emitters

Curve Flow

Wednesday, 29 April 2015

Adaptation B: Texture Blocking


I have finished the texture block out now to go onto the UV's and paint the details.






Tuesday, 28 April 2015

Adaptation B: Irish Rig Complete

Here is the completed rig, although my scene seems to be lagging when I move my character due to amount of wrap deformers in my scene, is there any way of preventing this? I rigged the eyebrows a slightly different way with joints as my mesh seemed to of moved during rigging process somehow