Wednesday, 29 April 2015

Adaptation B: Texture Blocking


I have finished the texture block out now to go onto the UV's and paint the details.






Tuesday, 28 April 2015

Adaptation B: Irish Rig Complete

Here is the completed rig, although my scene seems to be lagging when I move my character due to amount of wrap deformers in my scene, is there any way of preventing this? I rigged the eyebrows a slightly different way with joints as my mesh seemed to of moved during rigging process somehow

Monday, 20 April 2015

Adaptation B: Fur Grass test

I was going to texture the base with a grass texture from Maya therefore had a little play around to see what it would look like. I used the squirrel fur for this example and I think it worked rather well. I would like for it to be a bit more patchy so I can add in the water in my concept art but I'm unsure how to modify the grass underneath.

Adaptation B: UV Irish Complete